Nintendo has officially brought Mario Kart Tour to the finish line after almost seven years of service. The free-to-play mobile racing game, which launched worldwide in September 2019 for iOS and Android, officially ended service on September 29, 2026, at 11:00 p.m. PT. Nintendo confirmed that the game is no longer playable, marking the end of one of its longest-running mobile titles.

The shutdown comes after Mario Kart Tour generated an estimated $268.5 million in lifetime in-app purchase revenue and accumulated more than 276 million downloads, according to AppMagic estimates reported by Mobilegamer.biz. Those figures show that the game attracted a huge global audience, although its revenue declined substantially over the course of its seven-year run.
A Seven-Year Run Comes to an End
Mario Kart Tour arrived on September 25, 2019, as Nintendo’s attempt to bring its hugely popular kart-racing franchise to smartphones. Instead of requiring a Nintendo console, players could download the game for free and compete through a mobile-focused version of the Mario Kart formula.
The launch was enormous. AppMagic estimates indicate that the game was downloaded approximately 54 million times during its first week, while first-month downloads reached about 81.8 million. Its biggest single-day download figure reportedly came on September 26, 2019, when approximately 14.7 million downloads were recorded.
The game subsequently remained active for years, receiving new tours, characters, karts, gliders and courses. By the end of its service, Mario Kart Tour had featured 546 courses, 267 playable characters including alternate outfits, 340 karts and 238 gliders.
How Mario Kart Tour Made $268.5 Million
The estimated $268.5 million in lifetime revenue came primarily from in-app purchases.
Mario Kart Tour originally used a monetisation system that included its Gold Pass subscription and gacha-style mechanics. Players could purchase in-game currency and use it to obtain items and characters.
The game experienced its strongest financial performance around launch. AppMagic estimates indicate that monthly in-app purchase revenue reached almost $22 million in October 2019, shortly after the game’s release.
Revenue subsequently settled at much lower levels. During much of 2020 and 2021, the game reportedly generated approximately $5 million to $6 million per month, before declining further in late 2021 and 2022.
By the time Nintendo announced the shutdown in July 2026, estimated monthly revenue had fallen to roughly $650,000.
Revenue Declined After Nintendo Removed Gacha Mechanics
One major change came in late 2022, when Nintendo removed the game’s gacha mechanics.
The change altered the way players obtained content and significantly affected the game’s monetisation model. According to AppMagic estimates, revenue continued to decline after the change, eventually reaching a fraction of the levels seen during the game’s earlier years.
This does not mean Nintendo officially identified declining revenue as the reason for the shutdown. Nintendo’s public announcement did not provide a specific reason for ending the service. Instead, the company thanked players for supporting Mario Kart Tour since its launch.
The United States Was the Biggest Revenue Market
The United States played a particularly important role in Mario Kart Tour’s financial performance.
AppMagic estimates cited by Mobilegamer.biz indicate that US players accounted for approximately 39% of the game’s lifetime revenue, making the United States the largest individual market. Japan represented about 26% of lifetime revenue.
Other markets contributed smaller individual shares, including France, Germany and the United Kingdom.
The download picture was somewhat different. The United States accounted for around 21% of downloads, followed by Mexico at approximately 12%, Brazil at 9% and Japan at 7%.
This demonstrates how a game’s download popularity and spending distribution can differ substantially between countries.
Nintendo Will Not Turn It Into an Offline Game
One of the biggest disappointments for players is that Mario Kart Tour will not receive an offline version.
Nintendo’s official FAQ confirms that the service has ended and states that the company does not have an offline version scheduled for release.
That means players cannot simply continue racing against computer-controlled opponents after the servers have been shut down. The game’s online infrastructure was essential to its operation, so once the service ended, the application could no longer provide the original gameplay experience.
This differs from Nintendo’s handling of Animal Crossing: Pocket Camp, which received an offline successor after its online service ended.
The End Was Planned Months in Advance
Nintendo announced the shutdown in July 2026, giving players several months before the final service date.
As part of the closure process, Nintendo stopped sales of Rubies, the game’s premium currency, and ended new Gold Pass purchases and automatic renewals. Players were subsequently given access to Gold Pass benefits during the remaining period before shutdown.
The final period also included special content and Nintendo’s concluding reports looking back at the game’s history.
After the shutdown, Nintendo said players could still view historical statistics and past All-Cup Rankings for a limited period. The official FAQ states that these rankings can be viewed until the end of September 2027.
Mario Kart Tour’s Tracks Will Live On Elsewhere
Although the mobile game itself has ended, Mario Kart Tour had a lasting influence on the wider Mario Kart franchise.
Several courses originally introduced through Mario Kart Tour were later brought to Mario Kart 8 Deluxe through the Booster Course Pass. This included tracks inspired by locations such as Tokyo, Paris and other cities featured in the mobile game.
That means some of Mario Kart Tour’s content will continue to exist within Nintendo’s console ecosystem even though the mobile game is no longer playable.
The shutdown therefore does not completely erase the game’s contribution to the franchise. Its tracks, characters and ideas have already become part of the broader Mario Kart library.
What the $268.5 Million Figure Really Shows
The estimated $268.5 million lifetime revenue figure provides an interesting picture of Nintendo’s mobile strategy.
Mario Kart Tour was clearly capable of generating substantial revenue. Sensor Tower previously reported that the game had already exceeded $200 million in player spending by April 2021, demonstrating the strength of the Mario Kart brand on mobile.
However, the game’s revenue trajectory changed considerably over time. The enormous launch period gradually gave way to lower monthly spending, while Nintendo’s later changes to monetisation reduced the game’s ability to generate revenue at its earlier levels.
The shutdown therefore comes after a long period in which the game had already delivered hundreds of millions of dollars in estimated player spending.
What Happens to Nintendo’s Mobile Strategy Now?
Mario Kart Tour’s closure also raises questions about Nintendo’s future approach to smartphone gaming.
Nintendo entered the mobile market more aggressively during the 2010s, releasing titles based on major franchises. Some became major successes, while others were eventually discontinued.
With Mario Kart Tour now gone, Nintendo’s remaining mobile portfolio is considerably smaller. Games such as Super Mario Run and Fire Emblem Heroes continue to represent parts of Nintendo’s mobile strategy, while the company has increasingly focused attention on its dedicated gaming hardware.
At the same time, Nintendo’s major console Mario Kart releases continue to attract enormous audiences, demonstrating that the company’s biggest strength remains its dedicated gaming ecosystem.
A $268.5 Million Mobile Racing Era Ends
Mario Kart Tour’s shutdown marks the end of a significant chapter in Nintendo’s mobile gaming history. From its spectacular launch in 2019 to more than 276 million estimated downloads, the game reached an enormous worldwide audience and generated approximately $268.5 million in lifetime in-app purchase revenue, according to AppMagic estimates.
But after seven years, Nintendo has decided to permanently end the service. There will be no planned offline edition, and the original mobile game can no longer be played.
For players who spent years collecting characters, karts, gliders and courses, the shutdown represents the end of a familiar mobile racing experience. For Nintendo, Mario Kart Tour leaves behind a sizeable financial contribution and hundreds of millions of downloads, while many of its courses and ideas continue through the main Mario Kart series.
The final numbers make the story especially notable: over 276 million estimated downloads, 546 courses and approximately $268.5 million in lifetime revenue before Nintendo finally waved the chequered flag.

